This course is a deep dive into the creation of games, from beginning to end. Over the course of the semester, students will pitch a game, form small teams, and build a project from start to finish with help from our facilitators. Beyond developing video games, students will also learn about core game design principles, the roles that exist within the gaming industry today, and how to collaborate with individuals of different skill sets.
The course will be taught using Unity, one of the world’s most popular game engines. Through labs, lectures, and projects, students will master the fundamentals of Unity and will be adequately prepared to work on more complex projects after taking this DeCal.
As a 3-unit course, this class will be rigorous, requiring a lot of time and dedication. Prior game development experience is not required, but it is strongly recommended that a student taking the course has basic art or programming abilities. Students will be selected via application prior to the third week of the semester, to ensure that the class’s composition reflects a diverse range of skills, backgrounds, and proficiency levels.
Our class meets twice a week on Tuesdays and Thursdays 6:30pm-8pm at Jacobs 10. Attendance is mandatory. If you have a time conflict or cannot attend class, we highly recommend taking this course in a different semester. For more information about the structure of our course, visit our website.
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|Henry La, Cynthia Xiong
|[Tu, Th] 6:30PM-8:00PM