This course is a deep dive into the creation of games, from beginning to end. Over the course of the semester, students will pitch a game, form small teams, and build out a project from start to finish with help from the instructors. Students are not required to have any prior game development experience but it is strongly recommended that a student taking the course either has basic art abilities or basic programming abilities. They will also learn about the different roles that exist within the industry, how to apply their skills to them, and form an understanding about how to best prepare themselves to find their way into these roles. This will be a rigorous class, one that will require a lot of time and dedication. Students will be selected via application prior to the first week of classes, to ensure that the class’s composition reflects a diverse range of skills, backgrounds, and proficiency levels.
More Information Site:
https://gamedesign.berkeley.edu/decal.php
The DeCal teaches students how to start designing and creating games as well as how individual roles as programmers, artists, or musicians fit into the pipeline of game creation. Students need to utilize interdisciplinary skills to complete each video game project and need to work together with peers of different skill sets to achieve this goal. Mentors in the decal will guide project groups, but students themselves will decide on the direction of the project and have a chance to demonstrate leadership skills in their team.
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