This course is designed as an introductory exploration of video games and video game culture through the lenses of gender, race, and sexuality. We will investigate the interplay of these factors in the gaming world and see how this fits into a larger cultural environment.
We will begin with a look at how and why games and game culture are studied from this perspective before examining the reciprocal relationship between cultural notions of femininity/masculinity and gaming, as well as how subaltern populations are represented in a postcolonial context. We will see how hegemonic groups systematically harass and exclude others from the gaming world. We end by applying these ideas in analyses of several recent games, discussing the complex and interconnected ways in which the selected works (and others like them) both adhere to and deviate from these norms, and what the consequences of this may be.
Please see the syllabus (subject to SLIGHT changes) for more information.
Our time and room have been approved, so this information is finalized.
Feel free to email me any time at trpurdy1995@berkeley.edu with any questions/concerns/etc. I'm happy to answer them!
Section | Facilitator | Size | Location | Time | Starts | Status | CCN(LD) | CCN(UD) |
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Gender, Race, and Sexuality in Video Games | Thomas Purdy | 25 | 5 Evans | [Tu] 5:00PM-6:30PM | 01/24/2017 | Open | -- | 15832 |
Name | Download Link | ||
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Syllabus Version 2 | Download |