UPDATE: APPLICATION DEADLINE HAS BEEN EXTENDED TO MON. (2/4) 11:59PM
Similarly to how mobile devices revolutionized the way we interact with our electronic devices, Virtual Reality represents another exciting paradigm shift in human computer interaction.
This course will teach students to use Unity and the Oculus Rift to construct their own VR applications. Students will get exposure to different kinds of VR apps and work in teams to build their own from scratch. After completion of the course, we welcome interested students to join an existing project team with VR@Berkeley or pitch their own project.
The course consists of lectures, labs, homework, and the final project. Each class will include a lecture on VR theories and practices, followed by a "follow-along" style project lab. Homework will be weekly and will consist of practical Unity assignments. Halfway through the semester, classes will transition to giving students time to work in teams on their final projects, which will be showcased at the end of the semester.
Access to Oculus Rift headsets and VR capable computers WILL be provided during class! Homework will NOT require special VR hardware and can be done on most laptops. Office hours will be provided for using equipment outside of class time.
As a prerequisite, we ask for CS61A or equivalent programming experience (taking it during the same semester is fine). To learn more, check out our website or come to our infosession in HP Auditorium, Soda Hall, on 1/29 6:30-7:30pm.
No day(s) left until application deadline!
Section | Facilitator | Size | Location | Time | Starts | Status | CCN(LD) | CCN(UD) |
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CS 198-80 | __ | 20 | Jacobs 10 | [Th] 5:00PM-7:00PM | 2/7/2019 | Full | -- | 28998 |
CS 198-808 | __ | 20 | Jacobs 10 | [F] 4:30PM-6:30PM | 2/8/2019 | Full | -- | 33421 |
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Syllabus (1/23) | Download |