In this class, we will be studying and analyzing video games and our interactions with them. We will take both the player's and the designer's perspectives into account, though this class is mainly focused on studying the way we play games, not how to make games.
The class is split about 60/40 between lecture and discussion. We'll lecture on different topics and then ask the class to think and discuss ideas relating to the topic.
There WILL BE SPOILERS to games during discussion! If you're unwilling to tolerate any sort of spoilers, this might not be the class for you, as staying spoiler-free would limit our discussion. But if there are just a few games you don't want spoiled, it's okay to occasionally step out of the classroom to avoid hearing anything.
The class will be based mainly on readings, discussions, and analysis of a few games we'll be playing together. All the games that are assigned will be free, but it does mean you need a computer of some sort. If you can't play the games, you can schedule office hours and play it on our computers.
Note: Anything you see in the syllabus schedule is subject to change.
|1||Cherie Lin, Michael Gibbes||30||B56 Hildebrand Hall||[M] 6:30PM-8:00PM||9/11/2017||